CHARACTERS AND THEIR SKILLS AND SPELLS |
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Warrior |
Priest |
Mage |
Summoner |
Assassin |
Sword expert (passive skill)
First level: +20% to attack with swords and daggers Next level: +30% Stamina cost: none |
Axe expert (passive skill)
First level: +20% to attack with axes and cutters Next level: +30% Stamina cost: none |
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Mace expert (passive skill)
First level: +25% to attack with maces and hammers Next level: +37% Stamina cost: none |
Polearm expert (passive skill)
First level: +25% to attack with polearm Next level: +37% Stamina cost: none |
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Mind of steel (passive skill)
First level: fire, cold and poison resistances +2 Next level: +3 Stamina cost: none |
Regeneration (passive skill)
First level: regenerates 1 stamina point per enemy killed by the party. Next level: 2 sp/kill Stamina cost: none |
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True leader (passive skill)
First level: warrior's speach increases party's morale. party's max. attack rises by 2 points for 10 rounds. Stamina cost: 5 Next level: +4 points, duration 12 rounds. Stamina cost: 8 |
Hard impact (charged skill)
First level: hard blow increases power to 125% with 10% chance to stun enemy for a while. Stamina cost: 3 Next level: power 140%, chance to stun 11% Stamina cost: 4 |
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Round strike
First level: wide swing with two handed weapon only harms everything around the party with 75% of the power. Stamina cost: 4 Next level: 85% of the power. Stamina cost: 6 |
Knockback
First level: strikes enemy with 80% of the power and knocks it back one square, if the strike breaks through the defence (i.e. damage is 1 or higher) Stamina cost: 3 Next level: 90% of the power. Stamina cost: 4 |
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Blood brother
First level: gives warrior's blood to fellow hero to support his health. Transfers 5-10 hp. Stamina cost: 1 Next level: transfers 10-20 hp Stamina cost: 1 |
Totem of pain
First level: Creates horrible totem. All enemies within range of 3 squares get damage 10 for 5 rounds. Stamina cost: 10 Next level: Damage 20 for 6 rounds. Stamina cost: 15 |
Mace expert (passive)
First level: +30% to attack with maces and hammers Next level: +42% Stamina cost: none |
Polearm expert (passive)
First level: +30% to attack with polearms Next level: +42% Stamina cost: none |
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Stun shield (passive)
First level: Attacking enemy crushes on your shield. 20% of attack reflected. 5% chance to stun enemy. Next level: 25% reflected. 7% chance to stun. Stamina cost: none |
Strike of faithful (charging skill)
First level: Your faith strenghtens your power and makes the attack harder. Power 200%. Stamina cost: 4 Next level: Power 225%. Stamina cost: 6 |
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Bless
First level: Blessed heroes are gifted with divine strength and dexterity. +1 point for 10 rounds. Stamina cost: 5 Next level: STR and DEX +2 points for 15 rounds. Stamina cost: 10 |
Holy ground
First level: Sanctifies ground so the undead and demons take damage 12-22, while standing in. Duration 10 rounds. Stamina cost: 10 Next level: Damage 18-28. Duration 15. Stamina cost: 15 |
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Call archangel
First level: Summons powerful ally from heavens. Archangel's HP: 40, cold attack power: 8-12 Stamina cost: 50 Next level: HP: 45, power: 12-16. Stamina cost: 58 |
Heal
First level: Heals 5-7 HP of a single hero. Stamina cost: 6 Next level: Heals 11-14 HP. Stamina cost: 9 |
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Cure poison (no upgrade)
First level: Cures poison of a single hero. Stamina cost: 20 |
Resurrection (no upgrade)
First level: Resurrects dead hero back to life with a minimum health and stamina. Stamina cost: 40 |
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Spiritual shield
First level: Raises hardness of the whole party. Physical resistence is 150% for 10 rounds. Stamina cost: 12 Next level: Physical resistence is 175% for 15 rounds. Stamina cost: 18 |
Malediction
First level: Strikes with element, which the enemy has the weakest resistence against. Power 8-12. Stamina cost: 6 Next level: Power 12-16. Stamina cost: 8 |
Wizard's lore (passive)
First level: Increases wizard's stamina by 2 points per level. Next level: 4 points per level. Stamina cost: none |
Ring of protection
First level: Creates protective ring on the ground. All party's resistances risen by 3 while standing in. Duration 4 rounds. Stamina cost: 8 Next level: Resistances +6, duration 6 rounds. Stamina cost: 11 |
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Wall of energy
First level: Creates impenetrable wall of energy for 4 rounds. Stamina cost: 8 Next level: Duration 8 rounds. Stamina cost: 11 |
Thaw (no upgrade)
First level: Thaws all frozen party members. Stamina cost: 14 |
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Dancing blades
First level: Lay one or more sword class weapons on the ground. Spell makes them fight for you. Hit power 200% of the power of the source weapons. Stamina cost: 16 Next level: Power 230%. Stamina cost: 22 |
Fanged death
First level: Flying metal disc hits all around the party with power 12-22. Stamina cost: 10 Next level: Power 18-32. Stamina cost: 14 |
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Fireball (charging spell)
First level: Concentrates flames into sphere until it's released on target with power 5-8. Stamina cost: 5 Next level: Power 10-15. Stamina cost: 7 |
lava river
First level: Turns ground in front of the party into a lava burning all enemies ahead with power 10-30. Stamina cost: 20 Next level: Power 18-40. Stamina cost: 27 |
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Frost
First level: Strike with power 5-8 and 18% chance to freeze enemies in front of you. Stamina cost: 10 Next level: Power 7-12. 21% chance. Stamina cost: 12 |
Ice bolt
First level: Throws ball of ice causing cold hit with power 15-24. 5% chance to freeze the enemy. Stamina cost: 9 Next level: Power 25-36. 6% chance. Stamina cost: 13 |
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Sparkle
First level: Creates sparkle on target hitting nearby enemies wih fire power 10-18. Stamina cost: 8 Next level: Power 15-26. Stamina cost: 11 |
Lightning (charging spell)
First level: Burns heavily both enemies in front of you with lightning. Fire attack 25-38. Stamina cost: 25 Next level: Fire attack 39-54. Stamina cost: 33 |
Turn to beast
First level: Turns summoner into a very strong monster. Strenrgt and dexterity set to 200%. Duration 15 rounds. Stamina cost: 10 Next level: Strength and dexterity set to 230%. Duration 16 rounds. Stamina cost: 15 |
Monstrous bash
First level: Very hard hit in beast form only. Power 160%. Stamina cost: 5 Next level: Power 185%. Stamina cost: 7 |
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Raging beast
First level: In beast form swings your claws to harm all foes around the party with hit power 75%. Stamina cost: 9 Next level: Power 85%. Stamina cost: 13 |
Vampire bite
First level: In beast form bites enemy and sucks his life energy gaing 8-14 HP. Stamina cost: 9 Next level: Power/gain 13-21. Stamina cost: 13 |
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Stone skin
First level: +5 points to physical and poison resistence for 10 rounds. Stamina cost: 10 Next level: +8 points. Duration 15 rounds. Stamina cost: 16 |
Thorns of pain
First level: Raises glowing thorns from the ground with hit power 10-18. Stamina cost: 7 Next level: Power 15-25 Stamina cost: 9 |
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Plague fumes
First level: Creates cloud of putrid air that chokes the enemies while standing in it. Power 8-16. Duration 5. Stamina cost: 10 Next level: Power 14-24, duration 6. Stamina cost: 13 |
Raise skeleton
First level: Creates one or more skeletons from the remains on the ground. Skeleton HP 20, power 6-12. Stamina cost: 10 Next level: Skeleton HP 27, power 9-16. Stamina cost: 15 |
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Call ancestors
First level: Summons spirits of ancestors, who grasp souls of all the enemies in front of the party with their ice cold talons. Cold attack 8-15. Stamina cost: 8 Next level: Power 13-22. Stamina cost: 11 |
Create golem
First level: Makes golem from armor or weapon on the ground. Golem attacks with fire power 6-10. Stamina cost: 20 Next level: Power 10-14. Stamina cost: 30 |
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Regress lost soul (no upgrade)
First level: Resurrects dead hero back to life with minimum health and stamina. Stamina cost: 40 |
Alchemy (no upgrade)
First level: Transform items bellow party's feet. Stamina cost: 6 Transformations:
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Barehand fight expert (passive)
First level: Increases attack with bare hands to 160% and raises stamina per kill by 2 points. Next level: Power 185%, stamina gain 2 points. Stamina cost: none |
Assassin weapon expert (passive)
First level: 25% to attack with special assassin weapons Next level: 37% Stamina cost: none |
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Staff expert (passive)
First level: 25% to attack with staves Next level: 37% Stamina cost: none |
Range attack expert (passive)
First level: 30% to attack with range weapons (bows, crossbows and throwing weapons). Next level: 50% Stamina cost: none |
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Retrieve (passive)
First level: 10% chance to retrieve arrow or thrown weapon. Next level: 15% Stamina cost: none |
Body energy
First level: Assassin heals himself using his own body energy. Heals 8-16. Stamina cost: 10 Next level: Heals 12-24. Stamina cost: 14 |
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chain strike
First level: Strikes 3 times in one turn with any weapon and power changed to 80%. Stamina cost: 5 Next level: Strike power 85%. Stamina cost: 6 |
Lethal strike
First level: Precise deadly strike with special assassin weapons with power 135%. Stamina cost: 3 Next level: Power 150%. Stamina cost: 4 |
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Sneaking move (no upgrade)
First level: Assassin leads your party quickly and quietly. You move one step forward, enemies don't retaliate. Stamina cost: 7 |
Shadow strike
First level: Strikes with melee weapon over distance. Power 70%. Stamina cost: 4 Next level: Power 80%. Stamina cost: 5 |
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Exploding fist
First level: Concentrates energy into fist to deal fire blow. Strike has power of 50% of physical strike but turned into fire strike. Barehand only. Stamina cost: 5 Next level: Power 55%. Stamina cost: 6 |
Cobra touch
First level: Adds poison attack 6-10 to barehand attack. Barehand only. Stamina cost: 5 Next level: Poison attack 8-14. Stamina cost: 6 |
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